Description: EODmyDog is an addon (module) that extends the gameplay in Arma 2 CO,
and takes the role of combat engineer to another level. This addon
invokes a dog companion for the Engineer and with this you can search
for mines in a specific area, looking for explosives in objects or units
and attack enemies.
Features: Unlike other scripts or addons, EODmyDOG has a menu that facilitates
user interaction and makes the addon user-friendly. Also it has a way to
detect explosives that is fully compatible with ACE and Arma 2 CO
Vanilla Version (only with CBA).
Installation: As we always recommend use modfolders to separate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
Multiplayer notes: We run several tests to ensure the playability on dedicated servers as
well as non-dedicated servers. (The server must be configured to support
CBA).
Included .pbo files: EODmydog.pbo
Usage: Just put in the mission editor the module called --> [Mvdd] EODmydog
[0.1.0 alpha] and sync with players wich need to have the EODmydog.
Future Challenges for this Addon:
If anyone wants to help in the development send me a PM (Bohemia Interactive Forums).
In order of priority
1) Create a new 3d model for EOD dog (model and textures).
2) Create a new ring and bones for EOD dog.
3) Create new animations for the 3d model of EOD dog.
4) Create a new engine with FSM to simplify process in the cpu.
5) Record a new sounds for EOD dog.
If you have any issue (bug) with EODmydog i urge you to post in the
bohemia interactive forums in order to resolve problems and release new
free-bug versions of EODmydog.
Credits & Thanks:
Credits: Kmilomore (Camilo Serra Miguieles) - Kaiser (BOE 117th) - For
testing the first version: Scar, Paranoik y Prozac (CAA) | Special
Mention to Rommel (First Script of EOD dog in Arma 2)
Changelog:
v0.1.0 alpha
Changes since script version to addon version
- I Finally found a solution to send animations with ShitchMove across
the network. Now the addon works absolutely fine on dedicated servers.
- New framework for dialogs and menus.
- New system for translating. Menus, helps and tips are now available in
english and spanish. (If someone wants to help me with other language
incorporation just ask via PM --> Bohemia Interactive Forums).
- New Sounds, Images and stiles.
- New Engine with less usage of network transmission.
- New EODmydog function that extends the simulation on Arma 2 CO.