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		<title>fsco</title>
		<link>http://fsco.ucoz.com/</link>
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		<lastBuildDate>Sun, 05 Jan 2014 09:28:18 GMT</lastBuildDate>
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			<title>Blastcore A3 by Opticalsnare updated</title>
			<description>&lt;div class=&quot;newstext&quot; align=&quot;left&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/blastcore_a3_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/blastcore_a3_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
&lt;strong&gt;Opticalsnare&lt;/strong&gt; released an updated version of his famous &lt;strong&gt;Blastcore mod&lt;/strong&gt; on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?170426-Blastcore-A3-R1&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;&lt;strong&gt;Quote Opticalsnare :&lt;/strong&gt;&lt;br&gt;&lt;em&gt;This a Visual Effects package for the A3 Platform. Report any errors or feedback. &lt;br&gt;
Make sure you have set the particles to high in the options menu. And are running the latest CBA build!&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Changelog:&lt;/strong&gt;&lt;ul&gt;&lt;li&gt;Redone Colour Design &lt;br&gt;&lt;/li&gt;&lt;li&gt;Redone Spark Design&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduce slightly smoke output on smoke grenades (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Implemented AI Block Visibility to smoke grenades &lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Missile &amp;amp; Rocket Smoke on some ammo classes still requires further work. (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated missile smoke scripts (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Changed particle effect on Explosion / Fireball for vehicle destruction&lt;br&gt;&lt;/li&gt;&lt;li&gt;Changes updates to aircraft flares&lt;br&gt;&lt;/li&gt;&lt;li&gt;Changes to tank counter measures / increased smoke duration (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Implemented new tank muzzle effects (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Duration of light flash on SPAAG cannons &lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated number of shells to be ejected to match ROF of SPAAG cann...</description>
			<content:encoded>&lt;div class=&quot;newstext&quot; align=&quot;left&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/blastcore_a3_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/blastcore_a3_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
&lt;strong&gt;Opticalsnare&lt;/strong&gt; released an updated version of his famous &lt;strong&gt;Blastcore mod&lt;/strong&gt; on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?170426-Blastcore-A3-R1&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;&lt;strong&gt;Quote Opticalsnare :&lt;/strong&gt;&lt;br&gt;&lt;em&gt;This a Visual Effects package for the A3 Platform. Report any errors or feedback. &lt;br&gt;
Make sure you have set the particles to high in the options menu. And are running the latest CBA build!&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;Changelog:&lt;/strong&gt;&lt;ul&gt;&lt;li&gt;Redone Colour Design &lt;br&gt;&lt;/li&gt;&lt;li&gt;Redone Spark Design&lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduce slightly smoke output on smoke grenades (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Implemented AI Block Visibility to smoke grenades &lt;br&gt;&lt;/li&gt;&lt;li&gt;Reduced Missile &amp;amp; Rocket Smoke on some ammo classes still requires further work. (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated missile smoke scripts (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Changed particle effect on Explosion / Fireball for vehicle destruction&lt;br&gt;&lt;/li&gt;&lt;li&gt;Changes updates to aircraft flares&lt;br&gt;&lt;/li&gt;&lt;li&gt;Changes to tank counter measures / increased smoke duration (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Implemented new tank muzzle effects (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased Duration of light flash on SPAAG cannons &lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated number of shells to be ejected to match ROF of SPAAG cannons better &lt;br&gt;&lt;/li&gt;&lt;li&gt;Updated missile explosion effects &lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed artillery cluster muntions not using correct impact effect (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Fixed small arms and other impact effects not emitting on lower quality settings &lt;br&gt;&lt;/li&gt;&lt;li&gt;Increased size of debris to vehicle explosions slightly (WIP)&lt;br&gt;&lt;/li&gt;&lt;li&gt;Various other adjustments to some effects &lt;/li&gt;&lt;/ul&gt;&lt;/em&gt;&lt;/ul&gt;
&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot;&gt;&lt;br&gt;
&lt;h1&gt;&lt;a href=&quot;http://www.armaholic.com/page.php?id=23899&quot;&gt;Blastcore A3 R2&lt;/a&gt;&lt;/h1&gt;
&lt;br&gt;
&lt;img src=&quot;http://www.armaholic.com/skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot;&gt;&lt;br&gt;
&lt;a href=&quot;http://www.armaholic.com/page.php?id=18767&quot;&gt;Community Base addons A3&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;</content:encoded>
			<link>https://fsco.ucoz.com/news/blastcore_a3_by_opticalsnare_updated/2014-01-05-254</link>
			<dc:creator>Raitis</dc:creator>
			<guid>https://fsco.ucoz.com/news/blastcore_a3_by_opticalsnare_updated/2014-01-05-254</guid>
			<pubDate>Sun, 05 Jan 2014 09:28:18 GMT</pubDate>
		</item>
		<item>
			<title>RH M4/M16 pack by RobertHammer</title>
			<description>&lt;div class=&quot;newstext&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/mtfxisvh_2_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/mtfxisvh_2_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.armaholic.com/datas/users/ivzbajsl_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/ivzbajsl_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
&lt;strong&gt;RobertHammer&lt;/strong&gt; released his &lt;strong&gt;RH M4/M16 pack&lt;/strong&gt; on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?167618-RH-M4-M16-pack&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;&lt;strong&gt;Quote RobertHammer :&lt;/strong&gt;&lt;br&gt;&lt;em&gt;This is the M4/M16 pack for ArmA 3 and contains various ar15 rifles and attachments to them.&lt;br&gt;
There&apos;s also ammo box for these weapons.&lt;br&gt;
Enjoy those weapons!&lt;/em&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot;&gt;&lt;br&gt;
&lt;h1&gt;&lt;a href=&quot;http://www.armaholic.com/page.php?id=23277&quot;&gt;RH M4/M16 pack&lt;/a&gt;&lt;/h1&gt;&lt;/div&gt;&lt;/div&gt;</description>
			<content:encoded>&lt;div class=&quot;newstext&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/mtfxisvh_2_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/mtfxisvh_2_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.armaholic.com/datas/users/ivzbajsl_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/ivzbajsl_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
&lt;strong&gt;RobertHammer&lt;/strong&gt; released his &lt;strong&gt;RH M4/M16 pack&lt;/strong&gt; on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?167618-RH-M4-M16-pack&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;&lt;strong&gt;Quote RobertHammer :&lt;/strong&gt;&lt;br&gt;&lt;em&gt;This is the M4/M16 pack for ArmA 3 and contains various ar15 rifles and attachments to them.&lt;br&gt;
There&apos;s also ammo box for these weapons.&lt;br&gt;
Enjoy those weapons!&lt;/em&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot;&gt;&lt;br&gt;
&lt;h1&gt;&lt;a href=&quot;http://www.armaholic.com/page.php?id=23277&quot;&gt;RH M4/M16 pack&lt;/a&gt;&lt;/h1&gt;&lt;/div&gt;&lt;/div&gt;</content:encoded>
			<link>https://fsco.ucoz.com/news/rh_m4_m16_pack_by_roberthammer/2013-10-28-253</link>
			<dc:creator>Raitis</dc:creator>
			<guid>https://fsco.ucoz.com/news/rh_m4_m16_pack_by_roberthammer/2013-10-28-253</guid>
			<pubDate>Mon, 28 Oct 2013 17:07:20 GMT</pubDate>
		</item>
		<item>
			<title>Arma 3 Alpha to go public on Tuesday March 5th</title>
			<description>&lt;div class=&quot;newstext&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/users/arma3logo_final_alpha_4.png&quot; alt=&quot;&quot;&gt;&lt;/div&gt;
&lt;br&gt;
As &lt;strong&gt;dale&lt;/strong&gt; pointed on the &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=20711&amp;amp;n=last#bottom&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Armaholic forums&lt;/strong&gt;&lt;/a&gt;, Bohemia Interactive today announced the upcoming Alpha release for their PC-exclusive tactical military shooter game, Arma 3.&lt;br&gt;
Together with this announcement new screenshots have been released, you 
can view all of them by clicking &quot;read more..&quot;. Some screenshots you may
 already have seen before, but with this game almost on a PC near you, 
why not enjoy them again!&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;&lt;strong&gt;Quote Bohemia Interactive :&lt;/strong&gt;&lt;br&gt;&lt;em&gt;&lt;strong&gt;Prague, Czech Republic, Tuesday 26 February 2013&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
Bohemia Interactive today announced their plans for the upcoming 
PC-exclusive tactical military shooter game, Arma 3™. From next week 
onward, Tuesday March 5th, all are welcome to try out the authentic 
military gameplay and assist in the game’s development by participating 
in the Arma 3 Alpha. The Alpha will feature a limited amount of playable
 and sandbox content, receive regular updates and remain accessible 
until Arma 3’s Beta starts – which is expected in the second quarter of 
this year. The full and final version of Arma 3 is scheduled for release
 in Q3 2013.&lt;br&gt;
&lt;br&gt;
Featured in the Arma 3 Alpha are four showcase missions (Infantry, 
Veh...</description>
			<content:encoded>&lt;div class=&quot;newstext&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/users/arma3logo_final_alpha_4.png&quot; alt=&quot;&quot;&gt;&lt;/div&gt;
&lt;br&gt;
As &lt;strong&gt;dale&lt;/strong&gt; pointed on the &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=20711&amp;amp;n=last#bottom&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Armaholic forums&lt;/strong&gt;&lt;/a&gt;, Bohemia Interactive today announced the upcoming Alpha release for their PC-exclusive tactical military shooter game, Arma 3.&lt;br&gt;
Together with this announcement new screenshots have been released, you 
can view all of them by clicking &quot;read more..&quot;. Some screenshots you may
 already have seen before, but with this game almost on a PC near you, 
why not enjoy them again!&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;&lt;strong&gt;Quote Bohemia Interactive :&lt;/strong&gt;&lt;br&gt;&lt;em&gt;&lt;strong&gt;Prague, Czech Republic, Tuesday 26 February 2013&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
Bohemia Interactive today announced their plans for the upcoming 
PC-exclusive tactical military shooter game, Arma 3™. From next week 
onward, Tuesday March 5th, all are welcome to try out the authentic 
military gameplay and assist in the game’s development by participating 
in the Arma 3 Alpha. The Alpha will feature a limited amount of playable
 and sandbox content, receive regular updates and remain accessible 
until Arma 3’s Beta starts – which is expected in the second quarter of 
this year. The full and final version of Arma 3 is scheduled for release
 in Q3 2013.&lt;br&gt;
&lt;br&gt;
Featured in the Arma 3 Alpha are four showcase missions (Infantry, 
Vehicles, SCUBA and Helicopter), a limited subset of weapons and 
vehicles, two multiplayer scenarios, the powerful scenario editor and 
modding support. The 20 km² island of Stratis, which is positioned right
 off the coast from Arma 3’s main destination ‘Altis’ (270 km²), will 
form the backdrop of the Arma 3 Alpha.&lt;br&gt;
&lt;br&gt;
&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma3_alpha_screenshot_02_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma3_alpha_screenshot_02_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.armaholic.com/datas/users/arma3_alpha_screenshot_04_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma3_alpha_screenshot_04_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
&lt;strong&gt;Jay Crowe&lt;/strong&gt;, Co-Creative Director on Arma 3, elaborates:&lt;ul&gt;&quot;The
 Arma 3 Alpha is a big milestone in the project&apos;s development. Testing 
early and often puts us on the right track towards improving 
performance, stability and delivering on our goal of creating a robust 
final release. It&apos;s also a big opportunity to get the game in the hands 
of our passionate community, which enables them to start work on their 
own creations, tailored to the fourth generation of the Real Virtuality 
engine.”&lt;/ul&gt;
&lt;br&gt;
To participate in the Alpha, people can purchase the Arma 3 Alpha (24.99
 EUR/19.99 GBP/32.99 USD) or Arma 3 Digital Deluxe Edition (39.99 
EUR/34.99 GBP/49.99 USD) on Steam. Extras in the Digital Deluxe Edition 
include a digital soundtrack*, digital maps*, digital tactical guide* 
and a Steam Gift of Arma: Cold War Assault (formerly known as Operation 
Flashpoint™: Cold War Crisis). Both versions include access to the Arma 3
 Beta plus a digital copy of the complete game upon release. The price 
of each edition will increase once the Arma 3 Beta and final game become
 available.&lt;br&gt;
&lt;br&gt;
Those who would like to sponsor development further, also have the 
option to purchase the Arma 3 Supporter Edition (69.99 EUR/59.99 
GBP/91.99 USD) from Store.bistudio.com. Besides the additional Arma 
development support, this edition ships with all the extras from the 
digital deluxe edition, a Steam Gift of Arma X, all future Arma 3 DLCs, a
 special forums medal and the opportunity to have their names featured 
in the game’s credits. The full overview of editions, and their 
conditions, can be found on Arma 3’s new website.&lt;br&gt;
&lt;br&gt;
&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma3_alpha_screenshot_01_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma3_alpha_screenshot_01_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.armaholic.com/datas/users/arma3_alpha_screenshot_03_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma3_alpha_screenshot_03_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.armaholic.com/datas/users/arma3_screenshot_03_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma3_screenshot_03_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
Last but not least, Bohemia Interactive also intends to release a free, 
limited version of the Alpha, named Arma 3 Alpha Lite. The Alpha Lite 
will be available one week after the initial Alpha release, on Thursday 
March 14th, and does not include a multiplayer component and modding 
support. Access to the Alpha Lite is invite-only and can be obtained 
from people who have purchased the Arma 3 Alpha. Invites will also be 
randomly distributed via the Arma 3 social channels and as giveaways by 
selected media outlets. The Arma 3 Alpha Lite expires on June 15, does 
not provide access to the Arma 3 Beta and does not include a copy of the
 final game.&lt;br&gt;
&lt;br&gt;
The Arma 3 Alpha will be available on Steam next Tuesday March 5th, 
2013. For more information on the Alpha, be sure to visit the brand new 
Arma 3 website at &lt;a href=&quot;http://www.arma3.com&quot; target=&quot;_blank&quot;&gt;www.arma3.com&lt;/a&gt;.&lt;br&gt;
&lt;br&gt;
*These bundle extras will be available upon release of the full and final game.&lt;/em&gt;&lt;/ul&gt;
&lt;br&gt;
In order to be part of the Alpha you have to &quot;buy the game&quot;. By buying the &lt;span style=&quot;text-decoration:underline&quot;&gt;Alpha&lt;/span&gt; access you also get access to the &lt;span style=&quot;text-decoration:underline&quot;&gt;Beta&lt;/span&gt; and the &lt;span style=&quot;text-decoration:underline&quot;&gt;full game&lt;/span&gt; when it&apos;s released, everything with a single payment. There are different versions though, all the info can be found at &lt;a href=&quot;http://www.arma3.com/buy&quot; target=&quot;_blank&quot;&gt;www.arma3.com&lt;/a&gt;. Anyway here you have a screenshot with all the info:&lt;br&gt;
&lt;br&gt;
&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma3-alpha-pices_3.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma3-alpha-pices_3.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
For all the latest &lt;strong&gt;Arma 3 information&lt;/strong&gt;, please visit &lt;a href=&quot;http://www.arma3.com&quot; target=&quot;_blank&quot;&gt;www.arma3.com&lt;/a&gt; or track the game via:&lt;ul&gt;&lt;li&gt; &lt;a href=&quot;http://www.facebook.com/arma3official&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&lt;/li&gt;&lt;li&gt; &lt;a href=&quot;https://twitter.com/#%21/Arma3official&quot; target=&quot;_blank&quot;&gt;Twitter&lt;/a&gt;&lt;/li&gt;&lt;li&gt; &lt;a href=&quot;http://www.youtube.com/Arma3official&quot; target=&quot;_blank&quot;&gt;YouTube&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 3 information topics:&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=15281&quot; target=&quot;_blank&quot;&gt;Arma 3 media - Screenshots&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=15282&quot; target=&quot;_blank&quot;&gt;Arma 3 media - Teaser, Showcase and Gameplay video&apos;s&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=14450&quot; target=&quot;_blank&quot;&gt;ArmA 3 Confirmed Features / Information &amp;amp; Media Coverage&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;Discuss Arma 3 on &lt;a href=&quot;http://www.armaholic.com/forums.php?m=topics&amp;amp;s=140&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt;.&lt;br&gt;
Also many thanks to &lt;strong&gt;Fr3eMan&lt;/strong&gt; and &lt;strong&gt;Variable&lt;/strong&gt; for informing us about this news.&lt;br&gt;
&lt;br&gt;
&lt;span class=&quot;readmore&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/page.php?id=18655&quot;&gt;read more...&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;</content:encoded>
			<link>https://fsco.ucoz.com/news/arma_3_alpha_to_go_public_on_tuesday_march_5th/2013-02-28-249</link>
			<dc:creator>Raitis</dc:creator>
			<guid>https://fsco.ucoz.com/news/arma_3_alpha_to_go_public_on_tuesday_march_5th/2013-02-28-249</guid>
			<pubDate>Thu, 28 Feb 2013 09:45:03 GMT</pubDate>
		</item>
		<item>
			<title>Arma 3 will be Steam-exclusive</title>
			<description>&lt;div class=&quot;newstext&quot; align=&quot;left&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/users/arma3logo_final_smaller_4.png&quot; alt=&quot;&quot;&gt;&lt;/div&gt;
&lt;br&gt;
&lt;strong&gt;Korneel van &apos;t Land&lt;/strong&gt; sent us a new press release informing the community &lt;strong&gt;Arma 3 will be a Steam exclusive&lt;/strong&gt;.&lt;br&gt;
Contrary what some people seem to believe this does not mean you can not buy a physical copy of &lt;a href=&quot;http://www.armaholic.com/#&quot; style=&quot;text-decoration:underline&quot; id=&quot;_GPLITA_2&quot; title=&quot;Click to Continue &gt; by Browse to Save&quot;&gt;the game&lt;/a&gt;, that will of course still be possible (but will depend on your region) or other digital distributions.&lt;br&gt;
You will be given different options to buy the game, however &lt;strong&gt;Steam&lt;/strong&gt; will be needed to run in the background to be able to play Arma 3.&lt;br&gt;
Also an offline mode will be supported!&lt;br&gt;
&lt;br&gt;
We would like to thank all people who informed us about this latest news
 and also thank all people who posted their concerns what this could 
mean for &lt;strong&gt;all different&lt;/strong&gt; community efforts.&lt;br&gt;
Thanks to &lt;strong&gt;Fr3eMan&lt;/strong&gt;, &lt;strong&gt;RyanHunter24&lt;/strong&gt;, &lt;strong&gt;MissileMoose&lt;/strong&gt;, &lt;strong&gt;DaOarge&lt;/strong&gt; and &lt;strong&gt;Blackheart_Six&lt;/strong&gt;.&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;&lt;strong&gt;Quote :&lt;/strong&gt;&lt;br&gt;&lt;em&gt;&lt;strong&gt;Prague, Czech Republic, Thursday 21 February 2013&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
Ahead of their release plans announcement, Bohemia Interactive has 
revealed that Valve’s Steam will be required to play Arma 3. In a 
developer’s blog p...</description>
			<content:encoded>&lt;div class=&quot;newstext&quot; align=&quot;left&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/users/arma3logo_final_smaller_4.png&quot; alt=&quot;&quot;&gt;&lt;/div&gt;
&lt;br&gt;
&lt;strong&gt;Korneel van &apos;t Land&lt;/strong&gt; sent us a new press release informing the community &lt;strong&gt;Arma 3 will be a Steam exclusive&lt;/strong&gt;.&lt;br&gt;
Contrary what some people seem to believe this does not mean you can not buy a physical copy of &lt;a href=&quot;http://www.armaholic.com/#&quot; style=&quot;text-decoration:underline&quot; id=&quot;_GPLITA_2&quot; title=&quot;Click to Continue &gt; by Browse to Save&quot;&gt;the game&lt;/a&gt;, that will of course still be possible (but will depend on your region) or other digital distributions.&lt;br&gt;
You will be given different options to buy the game, however &lt;strong&gt;Steam&lt;/strong&gt; will be needed to run in the background to be able to play Arma 3.&lt;br&gt;
Also an offline mode will be supported!&lt;br&gt;
&lt;br&gt;
We would like to thank all people who informed us about this latest news
 and also thank all people who posted their concerns what this could 
mean for &lt;strong&gt;all different&lt;/strong&gt; community efforts.&lt;br&gt;
Thanks to &lt;strong&gt;Fr3eMan&lt;/strong&gt;, &lt;strong&gt;RyanHunter24&lt;/strong&gt;, &lt;strong&gt;MissileMoose&lt;/strong&gt;, &lt;strong&gt;DaOarge&lt;/strong&gt; and &lt;strong&gt;Blackheart_Six&lt;/strong&gt;.&lt;br&gt;
&lt;br&gt;
&lt;ul&gt;&lt;strong&gt;Quote :&lt;/strong&gt;&lt;br&gt;&lt;em&gt;&lt;strong&gt;Prague, Czech Republic, Thursday 21 February 2013&lt;/strong&gt;&lt;br&gt;
&lt;br&gt;
Ahead of their release plans announcement, Bohemia Interactive has 
revealed that Valve’s Steam will be required to play Arma 3. In a 
developer’s blog post, Project Lead Joris-Jan van ‘t Land explains the 
studio’s motivations, stating that the game could otherwise not be 
released in 2013. &lt;br&gt;
&lt;br&gt;
The &quot;Full Steam Ahead” &lt;a href=&quot;http://www.bistudio.com/english/company/developers-blog/356-arma3-steam-dev-blog&quot; target=&quot;_blank&quot;&gt;blog post&lt;/a&gt;
 mentions a difficult phase in development, which also involved the 
recent incident in Greece. These setbacks drove the studio to 
re-evaluate the project, and Joris-Jan van ‘t Land refers to the 
decision for Steam as one of the steps to set Arma 3 back on track for a
 2013 release. &lt;br&gt;
&lt;br&gt;
&quot;As an independent developer, we’re constantly evaluating the way we 
develop, distribute and publish games. Valve made tremendous 
improvements to their system, which made the installation/update process
 much more user-friendly - for both developers and customers&quot; , adds 
Bohemia Interactive’s founder and CEO, Marek Španěl. &lt;br&gt;
&lt;br&gt;
&quot;We realize that some people may find it difficult to migrate to a new 
platform, especially if they were used to purchasing and playing our 
games without any external third-party &lt;a href=&quot;http://www.armaholic.com/#&quot; style=&quot;text-decoration:underline&quot; id=&quot;_GPLITA_0&quot; title=&quot;Click to Continue &gt; by Browse to Save&quot;&gt;application&lt;/a&gt;.
 We have evaluated the pros and cons, but in the end Steam enables us to
 release Arma 3, brings massive advantages to the game, and improves the
 end-user experience. Not to forget, the majority of our players already
 come from Steam.&quot; &lt;br&gt;
&lt;br&gt;
Bohemia Interactive is also exploring the further integration of 
Steamworks functionality, which would enable game features that are 
impossible to develop in-house, on time. Joris-Jan van &apos;t Land: &quot;Valve’s
 Steamworks &lt;a href=&quot;http://www.armaholic.com/#&quot; style=&quot;text-decoration:underline&quot; id=&quot;_GPLITA_1&quot; title=&quot;Click to Continue &gt; by Browse to Save&quot;&gt;offers&lt;/a&gt;
 some cool features that can help us to enhance the Arma experience 
where it matters. We’ll save the exact details for a later update, but 
to summarize our priorities in two key words: user-generated content and
 multiplayer.”&lt;br&gt;
&lt;br&gt;
Based on the latest progress and the current state of Arma 3, he ends 
his blog post in confidence: &quot;We feel strongly that our decision is 
paying off, and soon you&apos;ll get a chance to see why.” &lt;br&gt;
&lt;br&gt;
The entire development blog post can be found at &lt;a href=&quot;http://www.bistudio.com/english/company/developers-blog/356-arma3-steam-dev-blog&quot; target=&quot;_blank&quot;&gt;Bohemia Interactive’s website&lt;/a&gt;. &lt;br&gt;
&lt;br&gt;
Boxed copies of Arma 3 will still be available at retail in most 
regions. These will either be Steam Codes in a retail package, or also 
contain DVD data to speed up installation.&lt;/em&gt;&lt;/ul&gt;
&lt;br&gt;
&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma3_steam_screenshot_01_a_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma3_steam_screenshot_01_a_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.armaholic.com/datas/users/arma3_steam_screenshot_02_a_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma3_steam_screenshot_02_a_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.armaholic.com/datas/users/arma3_steam_screenshot_03_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma3_steam_screenshot_03_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
For all the latest &lt;strong&gt;Arma 3 information&lt;/strong&gt;, please visit &lt;a href=&quot;http://www.arma3.com&quot; target=&quot;_blank&quot;&gt;www.arma3.com&lt;/a&gt; or track the game via:&lt;ul&gt;&lt;li&gt; &lt;a href=&quot;http://www.facebook.com/arma3official&quot; target=&quot;_blank&quot;&gt;Facebook&lt;/a&gt;&lt;/li&gt;&lt;li&gt; &lt;a href=&quot;https://twitter.com/#%21/Arma3official&quot; target=&quot;_blank&quot;&gt;Twitter&lt;/a&gt;&lt;/li&gt;&lt;li&gt; &lt;a href=&quot;http://www.youtube.com/Arma3official&quot; target=&quot;_blank&quot;&gt;YouTube&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 3 information topics:&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=15281&quot; target=&quot;_blank&quot;&gt;Arma 3 media - Screenshots&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=15282&quot; target=&quot;_blank&quot;&gt;Arma 3 media - Teaser, Showcase and Gameplay video&apos;s&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=14450&quot; target=&quot;_blank&quot;&gt;ArmA 3 Confirmed Features / Information &amp;amp; Media Coverage&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;Discuss Arma 3 on &lt;a href=&quot;http://www.armaholic.com/forums.php?m=topics&amp;amp;s=140&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;our forums&lt;/strong&gt;&lt;/a&gt;.&lt;/div&gt;</content:encoded>
			<link>https://fsco.ucoz.com/news/arma_3_will_be_steam_exclusive/2013-02-22-248</link>
			<dc:creator>Raitis</dc:creator>
			<guid>https://fsco.ucoz.com/news/arma_3_will_be_steam_exclusive/2013-02-22-248</guid>
			<pubDate>Thu, 21 Feb 2013 21:06:03 GMT</pubDate>
		</item>
		<item>
			<title>За отвагу на пожаре</title>
			<description>&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://mayak.sbor.net/system/files/images/2013-02-12%2C%20%D0%BB%D1%83%D1%87%20002.preview.jpg&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;views-field-field-photo-title-value&quot;&gt;
 &lt;div class=&quot;field-content&quot;&gt;Слева направо: Алексей Игнатьев, Владимир Бобров и &lt;font color=&quot;#00bfff&quot;&gt;&lt;b&gt;Дмитрий Носов (Bear_Grylls)&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;
 &lt;/div&gt;
 
 &lt;div class=&quot;views-field-body&quot;&gt;
 &lt;div class=&quot;field-content&quot;&gt;&lt;p&gt;6&amp;nbsp;февраля в&amp;nbsp;городе ­Кириши
 состоялось подведение итогов деятельности Ленинградской областной 
подсистемы по&amp;nbsp;предупреждению и&amp;nbsp;ликвидации чрезвычайных ситуаций 
за&amp;nbsp;2012&amp;nbsp;год.&lt;br&gt;&lt;br&gt;В мероприятии приняли участие губернатор области 
Александр Дрозденко, вице-губернатор Андрей Бурлаков, а&amp;nbsp;также 
руководители системы МЧС Северо-Западного региона и&amp;nbsp;Ленинградской 
области. &lt;br&gt;Не&amp;nbsp;остались без внимания представители нашего города. Двое 
сосновоборских пожарных&amp;nbsp;— начальник 72&amp;nbsp;пожарной части, подполковник 
Алексей Игнатьев и&amp;nbsp;заместитель начальника 71&amp;nbsp;ПЧ, старший лейтенант 
Дмитрий Носов&amp;nbsp;— были награждены медалями «За&amp;nbsp;отвагу на&amp;nbsp;пожаре». Ещё 
одному представителю Соснового Бора, прапорщику 72&amp;nbsp;пожарной части 
Владимиру Боброву был вручён знак отличия «За&amp;nbsp;особые заслуги».&lt;br&gt;Столь 
высоких наград наши спасатели были удостоены за&amp;nbsp;ликвидацию пожара, 
который произошёл в&amp;nbsp;конце минувшего года на&amp;nbsp;улице Мира, дом 5. Напомним,
 что тогда в&amp;nbsp;результате сильного возгорания несколько жит...</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://mayak.sbor.net/system/files/images/2013-02-12%2C%20%D0%BB%D1%83%D1%87%20002.preview.jpg&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;div class=&quot;views-field-field-photo-title-value&quot;&gt;
 &lt;div class=&quot;field-content&quot;&gt;Слева направо: Алексей Игнатьев, Владимир Бобров и &lt;font color=&quot;#00bfff&quot;&gt;&lt;b&gt;Дмитрий Носов (Bear_Grylls)&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;
 &lt;/div&gt;
 
 &lt;div class=&quot;views-field-body&quot;&gt;
 &lt;div class=&quot;field-content&quot;&gt;&lt;p&gt;6&amp;nbsp;февраля в&amp;nbsp;городе ­Кириши
 состоялось подведение итогов деятельности Ленинградской областной 
подсистемы по&amp;nbsp;предупреждению и&amp;nbsp;ликвидации чрезвычайных ситуаций 
за&amp;nbsp;2012&amp;nbsp;год.&lt;br&gt;&lt;br&gt;В мероприятии приняли участие губернатор области 
Александр Дрозденко, вице-губернатор Андрей Бурлаков, а&amp;nbsp;также 
руководители системы МЧС Северо-Западного региона и&amp;nbsp;Ленинградской 
области. &lt;br&gt;Не&amp;nbsp;остались без внимания представители нашего города. Двое 
сосновоборских пожарных&amp;nbsp;— начальник 72&amp;nbsp;пожарной части, подполковник 
Алексей Игнатьев и&amp;nbsp;заместитель начальника 71&amp;nbsp;ПЧ, старший лейтенант 
Дмитрий Носов&amp;nbsp;— были награждены медалями «За&amp;nbsp;отвагу на&amp;nbsp;пожаре». Ещё 
одному представителю Соснового Бора, прапорщику 72&amp;nbsp;пожарной части 
Владимиру Боброву был вручён знак отличия «За&amp;nbsp;особые заслуги».&lt;br&gt;Столь 
высоких наград наши спасатели были удостоены за&amp;nbsp;ликвидацию пожара, 
который произошёл в&amp;nbsp;конце минувшего года на&amp;nbsp;улице Мира, дом 5. Напомним,
 что тогда в&amp;nbsp;результате сильного возгорания несколько жителей дома 
оказались буквально в&amp;nbsp;огненном плену. Любое промедление действий 
пожарных дружин могло стоить жизни людей. Но&amp;nbsp;благодаря грамотной работе 
пожарным удалось не&amp;nbsp;допустить дальнейшего распространения огня и&amp;nbsp;спасти 
пострадавших.&lt;/p&gt;&lt;/div&gt;
 &lt;/div&gt;&lt;br&gt;&lt;/div&gt;</content:encoded>
			<link>https://fsco.ucoz.com/news/za_otvagu_na_pozhare/2013-02-15-247</link>
			<dc:creator>Raitis</dc:creator>
			<guid>https://fsco.ucoz.com/news/za_otvagu_na_pozhare/2013-02-15-247</guid>
			<pubDate>Fri, 15 Feb 2013 17:22:28 GMT</pubDate>
		</item>
		<item>
			<title>J.S.R.S. Soundmod version 1.5 update 3 available and ACR sounds released</title>
			<description>&lt;div class=&quot;newstext&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/users/logosmalll_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/div&gt;
&lt;br&gt;
&lt;strong&gt;Jeza&lt;/strong&gt; informed us &lt;strong&gt;LordJarhead&lt;/strong&gt; released update 3 for his &lt;a href=&quot;http://www.armaholic.com/page.php?id=11549&quot;&gt;J.S.R.S. Soundmod&lt;/a&gt; on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?104514-J-S-R-S-1-5/page646&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br&gt;
This small patch will update the script config to support ACR, CWR², 
CWR² UK and CWR² NL as well as a fix for the SMAW spotting rounds.&lt;br&gt;
We have also updated our download of the full version, so if you have 
not yet downloaded the J.S.R.S. Soundmod you can just download the full 
version and you will not need any additional fixes.&lt;br&gt;
&lt;br&gt;
Additionally &lt;strong&gt;LordJarhead&lt;/strong&gt; released the J.S.R.S. Soundmod
 - ACR DLC Sounds which adds the ACR Weapon and Vehicle Sounds. This 
requires you have J.S.R.S. Soundmod v1.5 update 3 installed!&lt;br&gt;
&lt;br&gt;
&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot;&gt;&lt;br&gt;
&lt;strong&gt;Use the patches if you already downloaded version 1.5 earlier! Thank you!&lt;/strong&gt;&lt;br&gt;
&lt;h1&gt;&lt;span style=&quot;font-size: 8pt;&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/page.php?id=18408&quot;&gt;J.S.R.S. Soundmod Update 3 v1.5&lt;/a&gt;&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;...</description>
			<content:encoded>&lt;div class=&quot;newstext&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/users/logosmalll_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/div&gt;
&lt;br&gt;
&lt;strong&gt;Jeza&lt;/strong&gt; informed us &lt;strong&gt;LordJarhead&lt;/strong&gt; released update 3 for his &lt;a href=&quot;http://www.armaholic.com/page.php?id=11549&quot;&gt;J.S.R.S. Soundmod&lt;/a&gt; on the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?104514-J-S-R-S-1-5/page646&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;BI forums&lt;/strong&gt;&lt;/a&gt;.&lt;br&gt;
This small patch will update the script config to support ACR, CWR², 
CWR² UK and CWR² NL as well as a fix for the SMAW spotting rounds.&lt;br&gt;
We have also updated our download of the full version, so if you have 
not yet downloaded the J.S.R.S. Soundmod you can just download the full 
version and you will not need any additional fixes.&lt;br&gt;
&lt;br&gt;
Additionally &lt;strong&gt;LordJarhead&lt;/strong&gt; released the J.S.R.S. Soundmod
 - ACR DLC Sounds which adds the ACR Weapon and Vehicle Sounds. This 
requires you have J.S.R.S. Soundmod v1.5 update 3 installed!&lt;br&gt;
&lt;br&gt;
&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot;&gt;&lt;br&gt;
&lt;strong&gt;Use the patches if you already downloaded version 1.5 earlier! Thank you!&lt;/strong&gt;&lt;br&gt;
&lt;h1&gt;&lt;span style=&quot;font-size: 8pt;&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/page.php?id=18408&quot;&gt;J.S.R.S. Soundmod Update 3 v1.5&lt;/a&gt;&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;$CUT$&lt;br&gt;&lt;/p&gt;&lt;span style=&quot;font-size: 8pt;&quot;&gt;
&lt;/span&gt;&lt;h1&gt;&lt;span style=&quot;font-size: 8pt;&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/page.php?id=18410&quot;&gt;J.S.R.S. Soundmod - Army of the Czech Republic DLC Sounds v1.5&lt;/a&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;br&gt;
Seperate downloads (already in the full package):&lt;br&gt;
&lt;h1&gt;&lt;span style=&quot;font-size: 8pt;&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/page.php?id=16865&quot;&gt;J.S.R.S. Soundmod - ACE pack&lt;/a&gt;&lt;/span&gt;&lt;/h1&gt;&lt;span style=&quot;font-size: 8pt;&quot;&gt;
&lt;/span&gt;&lt;h1&gt;&lt;span style=&quot;font-size: 8pt;&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/page.php?id=18322&quot;&gt;J.S.R.S. Soundmod - Optional Sounds&lt;/a&gt;&lt;/span&gt;&lt;/h1&gt;&lt;span style=&quot;font-size: 8pt;&quot;&gt;
&lt;/span&gt;&lt;h1&gt;&lt;span style=&quot;font-size: 8pt;&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/page.php?id=18409&quot;&gt;J.S.R.S. Soundmod - Creepy Forests&lt;/a&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;br&gt;
&lt;img src=&quot;http://www.armaholic.com/skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot;&gt;&lt;br&gt;
&lt;a href=&quot;http://www.armaholic.com/page.php?id=11549&quot;&gt;J.S.R.S. Soundmod Full v1.5 update 3&lt;/a&gt;&lt;br&gt;
&lt;a href=&quot;http://www.armaholic.com/page.php?id=6231&quot;&gt;Community Base Addons&lt;/a&gt;&lt;br&gt;
Arma 2&lt;/div&gt;&lt;/div&gt;</content:encoded>
			<link>https://fsco.ucoz.com/news/j_s_r_s_soundmod_version_1_5_update_3_available_and_acr_sounds_released/2013-01-24-246</link>
			<dc:creator>Raitis</dc:creator>
			<guid>https://fsco.ucoz.com/news/j_s_r_s_soundmod_version_1_5_update_3_available_and_acr_sounds_released/2013-01-24-246</guid>
			<pubDate>Thu, 24 Jan 2013 09:27:56 GMT</pubDate>
		</item>
		<item>
			<title>WIP report - U.S. Military Tractor Trailers</title>
			<description>&lt;a name=&quot;comments&quot;&gt;&lt;/a&gt;

 
 
&lt;div class=&quot;newstext&quot; align=&quot;left&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/users/news_wip_oa_4.png&quot; alt=&quot;&quot;&gt;&lt;/div&gt;
&lt;br&gt;
&lt;strong&gt;Soldier2390&lt;/strong&gt; posted a new update on the &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=19397&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Armaholic forums&lt;/strong&gt;&lt;/a&gt; showing the progress he made with the &lt;strong&gt;M931 Tractor-Trailers Addon&lt;/strong&gt; he is working on.&lt;br&gt;
&lt;br&gt;
&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012-11-2303-27-28-76_4.png&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012-11-2303-27-28-76_4.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012-11-2303-29-26-35_4.png&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012-11-2303-29-26-35_4.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012-11-2303-31-24-74_4.png&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012-11-2303-31-24-74_4.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
You can find more info and leave your feedback in the &lt;strong&gt;&lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=19397&quot; target=&quot;_blank&quot;&gt;U.S. Military Tractor Trailers wip thread&lt;/a&gt;&lt;/strong&gt;.&lt;/div&gt;</description>
			<content:encoded>&lt;a name=&quot;comments&quot;&gt;&lt;/a&gt;

 
 
&lt;div class=&quot;newstext&quot; align=&quot;left&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/users/news_wip_oa_4.png&quot; alt=&quot;&quot;&gt;&lt;/div&gt;
&lt;br&gt;
&lt;strong&gt;Soldier2390&lt;/strong&gt; posted a new update on the &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=19397&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Armaholic forums&lt;/strong&gt;&lt;/a&gt; showing the progress he made with the &lt;strong&gt;M931 Tractor-Trailers Addon&lt;/strong&gt; he is working on.&lt;br&gt;
&lt;br&gt;
&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012-11-2303-27-28-76_4.png&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012-11-2303-27-28-76_4.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012-11-2303-29-26-35_4.png&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012-11-2303-29-26-35_4.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt; &lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012-11-2303-31-24-74_4.png&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012-11-2303-31-24-74_4.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br&gt;
You can find more info and leave your feedback in the &lt;strong&gt;&lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=19397&quot; target=&quot;_blank&quot;&gt;U.S. Military Tractor Trailers wip thread&lt;/a&gt;&lt;/strong&gt;.&lt;/div&gt;</content:encoded>
			<link>https://fsco.ucoz.com/news/wip_report_u_s_military_tractor_trailers/2012-11-24-236</link>
			<dc:creator>Raitis</dc:creator>
			<guid>https://fsco.ucoz.com/news/wip_report_u_s_military_tractor_trailers/2012-11-24-236</guid>
			<pubDate>Sat, 24 Nov 2012 09:41:14 GMT</pubDate>
		</item>
		<item>
			<title>Week report #286</title>
			<description>&lt;a name=&quot;comments&quot;&gt;&lt;/a&gt;&lt;div class=&quot;newstext&quot; align=&quot;left&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/users/newsreport_4.png&quot; alt=&quot;&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - Infantry Commando Units&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;ul&gt;&lt;strong&gt;Grace&lt;/strong&gt; is working on his first Arma 2 Model using Jonny&apos;s US SF as a template.&lt;br&gt;&lt;br&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/infantry_commando_pic2_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/infantry_commando_pic2_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/infantry_commando_pic4_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/infantry_commando_pic4_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/infantry_commando_pic_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/infantry_commando_pic_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;- &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=19569&quot; target=&quot;_blank&quot;&gt;Armaholic forums&lt;/a&gt;&lt;span style=&quot;text-decoration: underline; font-size: 12pt;&quot;&gt;&lt;br&gt;...</description>
			<content:encoded>&lt;a name=&quot;comments&quot;&gt;&lt;/a&gt;&lt;div class=&quot;newstext&quot; align=&quot;left&quot;&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/users/newsreport_4.png&quot; alt=&quot;&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - Infantry Commando Units&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;ul&gt;&lt;strong&gt;Grace&lt;/strong&gt; is working on his first Arma 2 Model using Jonny&apos;s US SF as a template.&lt;br&gt;&lt;br&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/infantry_commando_pic2_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/infantry_commando_pic2_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/infantry_commando_pic4_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/infantry_commando_pic4_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/infantry_commando_pic_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/infantry_commando_pic_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;- &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=19569&quot; target=&quot;_blank&quot;&gt;Armaholic forums&lt;/a&gt;&lt;span style=&quot;text-decoration: underline; font-size: 12pt;&quot;&gt;&lt;br&gt;$CUT$&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;div align=&quot;left&quot;&gt;&lt;span style=&quot;text-decoration: underline; font-size: 12pt;&quot;&gt;Arma 2 - Hell in the Pacific&lt;/span&gt;&lt;br&gt;&lt;/div&gt;&lt;strong&gt;&lt;br&gt;Babylonjoke&lt;/strong&gt; posted some screens showing the F4F-4.&lt;br&gt;&lt;br&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/gbwildcat_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/gbwildcat_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/newpaintteweb_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/newpaintteweb_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/new_paint3_4.png&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/new_paint3_4.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;/div&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?112948-Hell-in-the-Pacific-MOD/page96&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - UGV&apos;s&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;strong&gt;hcpookie&lt;/strong&gt; posted a new wip screen on the BI forums informing the community he is still working on this.&lt;br&gt;&lt;br&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/sword_2_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/sword_2_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?129383-UGV-s/page5&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - U.S. Military Tractor Trailers&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;strong&gt;soldier2390&lt;/strong&gt; posted a new wip screen showing the new textures he made thanks to the UV-Maps and base Texture made by &lt;strong&gt;NodUnit&lt;/strong&gt;.&lt;br&gt;&lt;br&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012-11-1517-32-21-99_4.png&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012-11-1517-32-21-99_4.png&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;- &lt;a href=&quot;http://www.armaholic.com/forums.php?m=posts&amp;amp;q=19397&quot; target=&quot;_blank&quot;&gt;Armaholic forums&lt;/a&gt;&lt;br&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?141910-U-S-Military-Tractor-Trailer-Addons-%28WIP%29/page3&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - JSRS 1.5&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;strong&gt;LordJarhead&lt;/strong&gt; released a new video of his upcoming 1.5 update.&lt;br&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/ul&gt;&lt;/div&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/jPQM7ln6PAg&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt;&lt;br&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?104514-J-S-R-S-1-4-3/page564&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - Blackhawks by YuraPetrov&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;strong&gt;AMG&lt;/strong&gt; made a new video showing a new feature which was added to the Blackhawks made by &lt;strong&gt;Yurapetrov&lt;/strong&gt;&lt;br&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/ji476M56LSA&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt;&lt;br&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?131380-Blackhawks-by-YuraPetrov/page27&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;Click &quot;read more..&quot; to view this weeks entire Work In Progress report!!&lt;br&gt;&lt;br&gt;&lt;/strong&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - RKSL Studios: Mk 49 Guided Missile Launching System&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;strong&gt;RKSL-Rock&lt;/strong&gt; released some info about the Mk 49 Guided Missile Launching System (GMLS) for the RIM-116 missile system.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;strong&gt;Quote RKSL-Rock :&lt;/strong&gt;&lt;br&gt;&lt;em&gt;Recently, WLD427 and I have been discussing common areas of interest
 for ArmA3. WLD427 has some areas of PRACS he would like to modernise 
for both ArmA2 and eventually ArmA3 and I have some things I would like 
to use for IAP and ArmA3. So I&apos;ve dragged out my old laptop and I&apos;ve 
been adding to the IAP library and my own Portfolio of models. Right now
 Eddie is doing the research and I&apos;m cherry picking from his wishlist. 
This has led to some interesting possibilities, mostly Naval this week 
though.&lt;br&gt;&lt;br&gt;I&apos;ve come across a few ships and watercraft that I would like to include
 in IAP and WLD427 would like to co-opt for PRACS. Quite a few of them 
seem to share common weapon systems and equipment so while I cant access
 my projects drive I&apos;ve been gainfully employed making common parts.&lt;br&gt;&lt;br&gt;Mk49 GMLS and RIM-116&lt;br&gt;The plan is to build up a library of these common component to fit to 
future RKSL, IAP and Partner projects. This week&apos;s out put is a Mk 49 
Guided Missile Launching System (GMLS) for the RIM-116 missile system.&lt;br&gt;&lt;br&gt;Phalanx CIWS and SeaGnat are next.&lt;br&gt;&lt;br&gt;Its currently used by Egypt which is an ASA (OPFOR) nation within the 
IAP-verse so will see use in a number of their ships etc. I&apos;ve also 
given the model show above to WLD427 for use in PRACS so it might be 
worth keeping an eye on the PRACS website too.&lt;br&gt;&lt;br&gt;Thats all I have this week. I&apos;m going swap out my motherboard tomorrow 
with a borrowed one to see if I can resolve the problem so hopefully 
next we&apos;ll be back on plan.&lt;/em&gt;&lt;/ul&gt;&lt;br&gt;&lt;br&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/iap-searam_render_001_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/iap-searam_render_001_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/iap-searam_render_002_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/iap-searam_render_002_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/iap-searam_render_003_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/iap-searam_render_003_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;- &lt;a href=&quot;http://forums.rkslstudios.info/viewtopic.php?f=33&amp;amp;t=204&quot; target=&quot;_blank&quot;&gt;RKSL Studios forums&lt;/a&gt;&lt;br&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?86919-RKSL-Studios-WIP-Discussion/page185&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - Bushmaster Infantry Mobility Vehicle&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;strong&gt;Bobman&lt;/strong&gt; released a new wip screen. Although he needs to round a few corners here and there the model itself is generally done.&lt;br&gt;&lt;br&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/lowpoly_01_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/lowpoly_01_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?138033-Bushmaster-Infantry-Mobility-Vehicle-WIP/page6&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - September 1939 Mod&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;strong&gt;Topas&lt;/strong&gt; released a massive ammount of new wip 
screens, below you can see only a few. Make sure to visit the wip thread
 to view all released screenshots.&lt;br&gt;&lt;br&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012103020430012_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012103020430012_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012110215592223_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012110215592223_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012110300295948_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012110300295948_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012110320325809_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012110320325809_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012110415001417_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012110415001417_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012110415011699_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012110415011699_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012111320350928_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012111320350928_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa2012111322581703_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa2012111322581703_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/buldozer201211112231489_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/buldozer201211112231489_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?115081-September-1939-Mod/page81&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - Shotfinder Script&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;strong&gt;ECHO121&lt;/strong&gt; posted an update of the Shotfinder Script which he and &lt;strong&gt;Zephyr&lt;/strong&gt; are working on.&lt;br&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/IPHBCRx0TrY&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt;&lt;br&gt;&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa_2012-11-14_18-46-29-66_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa_2012-11-14_18-46-29-66_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa_2012-11-14_19-04-11-86_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa_2012-11-14_19-04-11-86_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/arma2oa_2012-11-14_19-19-43-05_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/arma2oa_2012-11-14_19-19-43-05_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?133467-Shotfinder-Script-2-0/page2&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - Boeing/SOAR MH-47E&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;strong&gt;konyo&lt;/strong&gt; released a new video featuring his MH-47E addon which will be released for Arma 2.&lt;br&gt;&lt;/div&gt;&lt;/div&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/R4SdumQtZCs&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt;&lt;br&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?133754-Boeing-SOAR-MH-47E/page95&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - CSLA Studio&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;&lt;strong&gt;EMSI&lt;/strong&gt; released a new wip screen on the BI forums.&lt;br&gt;&lt;br&gt;&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/481724_10151226265310675_1199744828_n_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/481724_10151226265310675_1199744828_n_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;div align=&quot;left&quot;&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?90067-CSLA-Studio-work-in-progress-thread/page36&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Arma 2 - Schwemlitz, Germany&lt;/span&gt;&lt;/h1&gt;&lt;br&gt;While they are still working on the last few things &lt;strong&gt;Falcon_565&lt;/strong&gt; released a new video.&lt;br&gt;&lt;/div&gt;&lt;/div&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/mjmzHYrJ4Sk&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt;&lt;br&gt;- &lt;a href=&quot;http://forums.bistudio.com/showthread.php?140937-Schwemlitz-Germany-WIP/page9&quot; target=&quot;_blank&quot;&gt;BI forums&lt;/a&gt;&lt;br&gt;</content:encoded>
			<link>https://fsco.ucoz.com/news/week_report_286/2012-11-19-235</link>
			<dc:creator>Raitis</dc:creator>
			<guid>https://fsco.ucoz.com/news/week_report_286/2012-11-19-235</guid>
			<pubDate>Sun, 18 Nov 2012 22:35:44 GMT</pubDate>
		</item>
		<item>
			<title>WIP report - Advanced Combat Sound Environment</title>
			<description>&lt;br&gt;&lt;strong&gt;tpM&lt;/strong&gt; informed us he released 2 new work in progress videos of the &lt;strong&gt;Advanced Combat Sound Environment&lt;/strong&gt; he is working on.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;strong&gt;Quote tpM :&lt;/strong&gt;&lt;br&gt;&lt;em&gt;I replaced the &quot;old&quot; slapback produced by nearby buildings to a more simple one as you can hear in the first video.&lt;br&gt;&lt;br&gt;The second video is a short demonstration of how objects (in this case, a
 house) affecting firing sounds in this soundmod. The shooter fires at a
 car waiting next to the far side of the building (thats why you can 
hear the metallic impacts). Work in Progress (not released yet).&lt;/em&gt;&lt;/ul&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/u0syEeeHSjY&quot; allowfullscreen=&quot;&quot; width=&quot;500&quot; frameborder=&quot;0&quot; height=&quot;315&quot;&gt;&lt;/iframe&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/FUXWWxAMfGQ&quot; allowfullscreen=&quot;&quot; width=&quot;500&quot; frameborder=&quot;0&quot; height=&quot;315&quot;&gt;&lt;/iframe&gt;&lt;br&gt;&lt;br&gt;You can find more detailed information in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?121844-Advanced-Combat-Sound-Environment-WiP-Thread&amp;amp;highlight=Advanced+Combat+Sound+Environment&quot; target=&quot;_blank&quot;&gt;Advanced Combat Sound Environment WIP topic&lt;/a&gt;.&lt;br&gt;</description>
			<content:encoded>&lt;br&gt;&lt;strong&gt;tpM&lt;/strong&gt; informed us he released 2 new work in progress videos of the &lt;strong&gt;Advanced Combat Sound Environment&lt;/strong&gt; he is working on.&lt;br&gt;&lt;br&gt;&lt;ul&gt;&lt;strong&gt;Quote tpM :&lt;/strong&gt;&lt;br&gt;&lt;em&gt;I replaced the &quot;old&quot; slapback produced by nearby buildings to a more simple one as you can hear in the first video.&lt;br&gt;&lt;br&gt;The second video is a short demonstration of how objects (in this case, a
 house) affecting firing sounds in this soundmod. The shooter fires at a
 car waiting next to the far side of the building (thats why you can 
hear the metallic impacts). Work in Progress (not released yet).&lt;/em&gt;&lt;/ul&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/u0syEeeHSjY&quot; allowfullscreen=&quot;&quot; width=&quot;500&quot; frameborder=&quot;0&quot; height=&quot;315&quot;&gt;&lt;/iframe&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/FUXWWxAMfGQ&quot; allowfullscreen=&quot;&quot; width=&quot;500&quot; frameborder=&quot;0&quot; height=&quot;315&quot;&gt;&lt;/iframe&gt;&lt;br&gt;&lt;br&gt;You can find more detailed information in the &lt;a href=&quot;http://forums.bistudio.com/showthread.php?121844-Advanced-Combat-Sound-Environment-WiP-Thread&amp;amp;highlight=Advanced+Combat+Sound+Environment&quot; target=&quot;_blank&quot;&gt;Advanced Combat Sound Environment WIP topic&lt;/a&gt;.&lt;br&gt;</content:encoded>
			<link>https://fsco.ucoz.com/news/wip_report_advanced_combat_sound_environment/2012-11-06-233</link>
			<dc:creator>Raitis</dc:creator>
			<guid>https://fsco.ucoz.com/news/wip_report_advanced_combat_sound_environment/2012-11-06-233</guid>
			<pubDate>Tue, 06 Nov 2012 10:18:12 GMT</pubDate>
		</item>
		<item>
			<title>EODmyDOG by monovdd first alpha released</title>
			<description>&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/eodmydog-2_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/eodmydog-2_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;EODmyDOG&lt;/h1&gt;
by&lt;br&gt;Carlos Alberto Arango Schütz (monovdd)&lt;/div&gt;&lt;br&gt;...</description>
			<content:encoded>&lt;div style=&quot;text-align:center&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/datas/users/eodmydog-2_4.jpg&quot; class=&quot;scale&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/datas/thumbs/eodmydog-2_4.jpg&quot; alt=&quot;&quot;&gt;&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;h1&gt;EODmyDOG&lt;/h1&gt;
by&lt;br&gt;Carlos Alberto Arango Schütz (monovdd)&lt;/div&gt;&lt;br&gt;$CUT$&lt;br&gt;&lt;strong&gt;&lt;span style=&quot;font-size:11pt&quot;&gt;Description:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;EODmyDog is an addon (module) that extends the gameplay in Arma 2 CO, 
and takes the role of combat engineer to another level. This addon 
invokes a dog companion for the Engineer and with this you can search 
for mines in a specific area, looking for explosives in objects or units
 and attack enemies.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;&lt;span style=&quot;font-size:11pt&quot;&gt;Features:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;Unlike other scripts or addons, EODmyDOG has a menu that facilitates 
user interaction and makes the addon user-friendly. Also it has a way to
 detect explosives that is fully compatible with ACE and Arma 2 CO 
Vanilla Version (only with CBA).&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;&lt;span style=&quot;font-size:11pt&quot;&gt;Installation:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;As we always recommend use modfolders to separate the custom content from the official game content to prevent problems.&lt;br&gt;For different ways to set up your modfolders and use them please visit our &lt;a href=&quot;http://www.armaholic.com/plug.php?e=faq&amp;amp;q=18&quot; target=&quot;_blank&quot;&gt;FAQ&lt;/a&gt;.&lt;br&gt;&lt;br&gt;When you are using the Steam version you can find a Steam mod installation and activation FAQ &lt;a href=&quot;http://www.armaholic.com/plug.php?e=faq&amp;amp;q=105&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;br&gt;&lt;br&gt;&lt;span style=&quot;text-decoration:underline&quot;&gt;Multiplayer notes:&lt;/span&gt;&lt;br&gt;We run several tests to ensure the playability on dedicated servers as 
well as non-dedicated servers. (The server must be configured to support
 CBA).&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;&lt;span style=&quot;font-size:11pt&quot;&gt;Included .pbo files:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;EODmydog.pbo&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;&lt;span style=&quot;font-size:11pt&quot;&gt;Usage:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;Just put in the mission editor the module called --&amp;gt; [Mvdd] EODmydog 
[0.1.0 alpha] and sync with players wich need to have the EODmydog.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/oAGr2qbt0_s&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; width=&quot;500&quot;&gt;&lt;/iframe&gt;&lt;br&gt;&lt;br&gt;&lt;strong&gt;&lt;span style=&quot;font-size:11pt&quot;&gt;Future Challenges for this Addon:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;
If anyone wants to help in the development send me a PM (Bohemia Interactive Forums).&lt;br&gt;
In order of priority&lt;br&gt;
1) Create a new 3d model for EOD dog (model and textures).&lt;br&gt;
2) Create a new ring and bones for EOD dog.&lt;br&gt;
3) Create new animations for the 3d model of EOD dog.&lt;br&gt;
4) Create a new engine with FSM to simplify process in the cpu.&lt;br&gt;
5) Record a new sounds for EOD dog.&lt;br&gt;
&lt;br&gt;
If you have any issue (bug) with EODmydog i urge you to post in the 
bohemia interactive forums in order to resolve problems and release new 
free-bug versions of EODmydog.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;&lt;span style=&quot;font-size:11pt&quot;&gt;Credits &amp;amp; Thanks:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;
Credits: Kmilomore (Camilo Serra Miguieles) - Kaiser (BOE 117th) - For 
testing the first version: Scar, Paranoik y Prozac (CAA) | Special 
Mention to Rommel (First Script of EOD dog in Arma 2)&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;strong&gt;&lt;span style=&quot;font-size:11pt&quot;&gt;Changelog:&lt;/span&gt;&lt;/strong&gt;&lt;br&gt;
v0.1.0 alpha&lt;br&gt;
Changes since script version to addon version&lt;br&gt;
- I Finally found a solution to send animations with ShitchMove across 
the network. Now the addon works absolutely fine on dedicated servers.&lt;br&gt;
- New framework for dialogs and menus.&lt;br&gt;
- New system for translating. Menus, helps and tips are now available in
 english and spanish. (If someone wants to help me with other language 
incorporation just ask via PM --&amp;gt; Bohemia Interactive Forums).&lt;br&gt;
- New Sounds, Images and stiles.&lt;br&gt;
- New Engine with less usage of network transmission.&lt;br&gt;
- New EODmydog function that extends the simulation on Arma 2 CO.&lt;br&gt;
&lt;br&gt;&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.armaholic.com/skins/Blaster07/img/download_pages.png&quot; alt=&quot;&quot;&gt;&lt;br&gt;
&lt;h1&gt;&lt;span style=&quot;font-size: 10pt;&quot;&gt;&lt;a href=&quot;http://www.armaholic.com/page.php?id=17945&quot;&gt;EODmyDOG v0.1.0 alpha&lt;/a&gt;&lt;/span&gt;&lt;/h1&gt;
&lt;br&gt;
&lt;img src=&quot;http://www.armaholic.com/skins/Blaster07/img/required_addons.png&quot; alt=&quot;&quot;&gt;&lt;br&gt;
&lt;a href=&quot;http://www.armaholic.com/page.php?id=6231&quot;&gt;Community Base Addons&lt;/a&gt;&lt;br&gt;
Arma 2&lt;/div&gt;</content:encoded>
			<link>https://fsco.ucoz.com/news/eodmydog_by_monovdd_first_alpha_released/2012-11-03-230</link>
			<dc:creator>Raitis</dc:creator>
			<guid>https://fsco.ucoz.com/news/eodmydog_by_monovdd_first_alpha_released/2012-11-03-230</guid>
			<pubDate>Sat, 03 Nov 2012 13:40:39 GMT</pubDate>
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